Game review: TOXIKK
Indie developer Reakktor Studios has released a “Gameplay Reveal Trailer” of their upcoming back-to-the-roots Arena-FPS.
The footage shows the alpha build of TOXIKK in action.
Inspired by the big shooters from the late 90s and early 2ks, the sci-fi/near-future themed game plays as if today’s military shooters never existed: There is no leveling, no regenerating health, no perks, no cover systems, no classes, no configurable weapons and no iron sight aiming.
Instead you get fast and precise movement (with deeply configurable mouse controls), double jumps, dodge jumps, booster pick-ups, nine iconic weapons to be carried around simultaneously, secondary fire modes for every weapon, vehicular game modes, jump pads, health-packs, lots of vertical gameplay, optional mutators (incl. instagib) and everything else that made these kind of games so addictive. The game also features a configurable BOT-MODE to let you train your skills offline.
TOXIKK is exclusively designed for PC and scheduled to launch via Early Access in Q4/2014.